How much of Vale Sangora fits in 30 days?
More than the game lets you believe. Time here is a currency you spend on objectives, not a clock that ticks — walking, fighting and fast travel are all free. Here is the cost of every quest, what is locked to day or night, and a planner that does the arithmetic.
The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser · Bandai Namco Entertainment America
480
segments in the campaign30 days × 16 segments a day.
109–130
for every one of the 46 costed side questsAbout a quarter of the budget, if you did all of them.
7–10
days for the main storyAn estimate; one reviewer finished with 15 days to spare.
9.5%
of Steam owners have finished itBy the global achievement rate in the game’s first week.
The 30 days are not what costs you content
Put those four numbers together and the headline everyone else writes falls apart. The main story and every costed side quest fit inside the budget with room left over. What actually takes things away from you is narrower, and easier to walk into:
- The prologue, which runs on its own much smaller budget before the 30-day clock starts. All 10 of its side quests disappear the moment it ends, and there is not enough room to do them all.
- 16 quests locked to a phase — 12 day-only, 4 night-only. Not a budget problem, a routing one: turn up in the wrong form and you cannot start them.
- A short list of genuine missables, the most consequential of which — whether Esme lives — is decided in the prologue and does not surface again until the epilogue.
The rarest ending, Together Forever, has been reached by 0.4% of Steam owners, and only 9.5% have finished the story at all. The rate for every ending is on the endings page.
Every guide
30-day time planner
Tick the quests you want. It totals the segments, flags what is locked to day or night, and hands you a shareable link.
Prologue route planner
The one budget that is genuinely tight, laid out so you choose what to drop instead of finding out at sundown.
Achievement tracker
Tick what you have; it remembers, and tells you your rarest against every other Steam owner.
All quest time costs
Sortable by cost, phase and region, with quest givers and starting locations.
Endings
How each outcome is triggered, and the real share of Steam players who reached it.
Achievements
All 46 with genuine global unlock rates. 23 are hidden and stay blank rather than invented.
How time works
What spends a segment and what is free. The game never explains this, which is why you are here.
Day and night
Two loadouts, two sets of traversal, and which quests are locked to which phase.
After 30 days
Not a game over. The timer disappears and the story turns from rescue to revenge.
What you can lose
Short, and almost all of it sits in the prologue. Includes the rule most people have backwards.
The prologue
Six main quests, a hidden point of no return, and the brew that decides Esme's fate.
Court activities
The repeatable jobs that raise Infamy, and the ones that do the same for a third of the price.
Romance
Anca, Lacra and Crake — the questline and the conversation each one needs, and how two of them can be killed by talking.
A Monk and a Saint
The day and night routes into Svartrau Cathedral side by side, and the one grave that opens.
The silver trader
Why he sends you away, the bear quest that changes his mind, and what counts as silver.
Withering Away: the herb recipe
Which water, how many spoonfuls, and the line that gets Coen's mother to drink it.
Good Home
The unmarked Sanzhani quest: where to find it, and three ways Heile's story can end.
The Night of Horrors
Lacra's night in the swamp, the greatsword on the way, and the mandrake.
The Ring
Farkas wants Bakir's amethyst ring back. What handing it over leads to, and who else will take it.
A Mother's Plea
Finding Ocha in Svartrau, getting into Andrei's hideout, and the talk that decides where she ends up.
PS4, Switch, Game Pass and editions
Where it actually runs, and what the Collector's Edition puts in the box.
Multiplayer, co-op or soulslike?
Single-player on Steam and Xbox, split-screen only by an unofficial mod, and what the combat really resembles.
The bosses, and Brencis
The three times you meet him, and what your choices change about the last one.
Crake
The rebel leader's questline, the romance lock-out, and the three places he can die.
Best legendary gear
The armour and swords worth the detour, and the chests that close behind you.
Anca
Her questline, the dialogue that wins her, and the one mistake that kills her.
Can you play as a woman?
The campaign puts you in Coen — and what you do get to decide about him instead.
Lacra
Her six quests in order, the ordering trap that kills the romance, and the legendary chest most people walk past.
Regions & fast travel
Who holds which part of the valley, what is in Svartrau, and how shrines and towers work.
Abelard the Sorrowful
The five charcoal lines that make the mad monk talk, and the fast way into the Middens.
Compel Soul
Talking to the dead: why it is daytime only, and the catalyst each body wants.
Infamy levels
The nine levels, the edict each one brings, and everything that stays locked until you are Notorious.
Relics of a saint
The ones with a known location, what each is worth, and which to feed to the Arbiter ritual.
Xanthe: beat her, or spare her
Her activities, her attacks, the early cathedral route, and what each choice changes in the castle.
Does it have Denuvo?
What the developers said, what the stores show, and the DRM-free copy on GOG.
Skill trees and respec
What a skill costs in time as well as points, how abilities unlock, and why a spent point stays spent.
Dawnwalker vs The Witcher 3
Made by some of the same people. What critics say is alike, and what is different.
Is there a horse?
No mount. Shrine fast travel, the haste perks and wolf form, and what travel costs on the clock.
Age rating and content
ESRB M and PEGI 18: what each rating board lists, and how they differ across countries.
Mods
The most popular mods stretch the 30-day clock. Which ones, how they install, and what breaks after a patch.
Best PC settings
What to set each graphics option to, and the gaps in the menu: HDR, FOV, ultrawide cutscenes.
Console performance
30, 40 or 60 FPS on PS5, PS5 Pro and Xbox Series X|S, and the frame-pacing problem in cutscenes.
Known issues and fixes
The developer's own workarounds for stutter and crashes, and which quest bugs a hotfix already fixed.
Difficulty settings
Story to Duelist, why the hardest preset gives enemies less health, and the achievement that locks your choice.
Is there New Game Plus?
Not yet, but the director says it is planned. What to do in the meantime, and a PC mod.
What it cost to make
Bloomberg puts it at $40 million from NetEase. Who put up the money, and how the studio grew.
Font of Life: who should use it
Coen, Anca, or destroy it — what each choice gives you, and the one item the guides argue about.
Echoes of Silenced Bells
Both ways into the convent library, the relic worth keeping, and the bone you will want later.
The three boyars
Ambrus's duel, Bakir's maze, and what each one's blood gives you.
A Bulwark Against Darkness
The Arbiter armor quest: unlocked at Notorious, four components, one of them behind Home Sweet Home.
Forge It Anew & sword shards
All three shard caves, the blacksmith, the optional trial for the legendary sword — and the one shard that is not where the map says.
Home Sweet Home walkthrough
The dream loop at the top of the astrologer's tower, the well that gets you out, and the disputed loop count that keeps you in.
How long to beat
Real hours from HowLongToBeat, and why they do not contradict a 30-day clock.
System requirements
Minimum and recommended, verbatim from Steam, plus the known launch issues.
FAQ
Short answers to the questions people search for most.
Where the numbers come from
Every source, and every place they contradict each other.
Updates
What changed and when, alongside the game's own patches.
About
Who runs this guide, and why it covers what it does.
Contact
Spotted a wrong number? Send a correction or a screenshot.
What The Blood of Dawnwalker is
An open-world dark fantasy action RPG from Rebel Wolves, published by Bandai Namco Entertainment, released September 3, 2026 on PC (Steam, GOG and the Microsoft Store), PlayStation 5, Xbox Series X|S at $69.99. You play Coen — there is no character creator — human through the day and a vampire after dark, trying to reach your family before Brencis finishes draining them. The two halves are close to two different games: witchcraft, a sword and daylight-only haunted sites on one side; claws, Shadowstep and blood-only healing on the other. Who paid to build it, how big the team grew and what it has sold so far are on the development budget page.
Single-player, with no codes, no season pass and no multiplayer. The one paid add-on is Eclipse Edition Content — a compendium, a soundtrack and a comic, and no gameplay. If you are deciding whether your machine will run it, the specs and the known launch issues are on one page, and what 30, 40 and 60 FPS actually look like on console are on another.