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Vale Sangora · Rebel Wolves

How much of Vale Sangora fits in 30 days?

46 quests costed · 46 achievements with real unlock rates · 8 ending outcomes listed

More than the game lets you believe. Time here is a currency you spend on objectives, not a clock that ticks — walking, fighting and fast travel are all free. Here is the cost of every quest, what is locked to day or night, and a planner that does the arithmetic.

The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser · Bandai Namco Entertainment America

480

segments in the campaign30 days × 16 segments a day.

109–130

for every one of the 46 costed side questsAbout a quarter of the budget, if you did all of them.

7–10

days for the main storyAn estimate; one reviewer finished with 15 days to spare.

9.5%

of Steam owners have finished itBy the global achievement rate in the game’s first week.

The 30 days are not what costs you content

Put those four numbers together and the headline everyone else writes falls apart. The main story and every costed side quest fit inside the budget with room left over. What actually takes things away from you is narrower, and easier to walk into:

  • The prologue, which runs on its own much smaller budget before the 30-day clock starts. All 10 of its side quests disappear the moment it ends, and there is not enough room to do them all.
  • 16 quests locked to a phase — 12 day-only, 4 night-only. Not a budget problem, a routing one: turn up in the wrong form and you cannot start them.
  • A short list of genuine missables, the most consequential of which — whether Esme lives — is decided in the prologue and does not surface again until the epilogue.

The rarest ending, Together Forever, has been reached by 0.4% of Steam owners, and only 9.5% have finished the story at all. The rate for every ending is on the endings page.

Every guide

What The Blood of Dawnwalker is

An open-world dark fantasy action RPG from Rebel Wolves, published by Bandai Namco Entertainment, released September 3, 2026 on PC (Steam, GOG and the Microsoft Store), PlayStation 5, Xbox Series X|S at $69.99. You play Coen — there is no character creator — human through the day and a vampire after dark, trying to reach your family before Brencis finishes draining them. The two halves are close to two different games: witchcraft, a sword and daylight-only haunted sites on one side; claws, Shadowstep and blood-only healing on the other. Who paid to build it, how big the team grew and what it has sold so far are on the development budget page.

Single-player, with no codes, no season pass and no multiplayer. The one paid add-on is Eclipse Edition Content — a compendium, a soundtrack and a comic, and no gameplay. If you are deciding whether your machine will run it, the specs and the known launch issues are on one page, and what 30, 40 and 60 FPS actually look like on console are on another.