How much of Vale Sangora fits in 30 days?
More than the game lets you believe. Time here is a currency you spend on objectives, not a clock that ticks — walking, fighting and fast travel are all free. This site publishes the cost of every quest, marks what is locked to day or night, and gives you a planner that does the arithmetic.
The Blood of Dawnwalker — Cinematic Trailer & Gameplay Teaser · Bandai Namco Entertainment America
480
segments in the campaign30 days × 16. Derived arithmetic — no source publishes a total.
106–127
for every one of the 45 costed side questsAbout a quarter of the budget, if you did all of them.
7–10
days for the main storyPowerPyx’s estimate. One PC Gamer reviewer finished with 15 days spare.
9.5%
of Steam owners have finished itReal global achievement rate, read in the game’s first week.
The 30 days are not what costs you content
Put those four numbers together and the headline everyone else writes falls apart. The main story and every costed side quest fit inside the budget with room left over. What actually takes things away from you is narrower, and easier to walk into:
- The prologue, which runs on its own much smaller budget before the 30-day clock starts. All 10 of its side quests disappear the moment it ends, and there is not enough room to do them all.
- 16 quests locked to a phase — 12 day-only, 4 night-only. Not a budget problem, a routing one: turn up in the wrong form and you cannot start them.
- A short list of genuine missables, the most consequential of which — whether Esme lives — is decided in the prologue and does not surface again until the epilogue.
The rarest ending, Together Forever, has been reached by 0.4% of Steam owners. Only 9.5% have finished the story at all. Both are Steam’s own figures, not estimates.
Everything on this site
Sourced, and dated. Where we could not verify something the page says so instead of filling the gap with guesswork — and where two reputable guides disagree, you get both.
30-day time planner
Tick the quests you want. It totals the segments, flags what is locked to day or night, and hands you a shareable link.
Prologue route planner
The one budget that is genuinely tight, laid out so you choose what to drop instead of finding out at sundown.
All quest time costs
Sortable by cost, phase and region, with quest givers and starting locations.
Endings
How each outcome is triggered, and the real share of Steam players who reached it.
Achievements
All 46 with genuine global unlock rates. 23 are hidden and stay blank rather than invented.
How time works
What spends a segment and what is free. The game never explains this, which is why you are here.
Day and night
Two skill trees, two loadouts, two sets of traversal — and which quests are locked to which phase.
After 30 days
Not a game over. The timer disappears and the story turns from rescue to revenge.
What you can lose
Short, and almost all of it sits in the prologue. Includes the rule most people have backwards.
The prologue
Six main quests, a hidden point of no return, and the decision that kills or saves Esme.
Court activities
The repeatable jobs that raise Infamy, and the ones that do the same for a third of the price.
System requirements
Minimum and recommended, verbatim from Steam, plus the known launch issues.
FAQ
Short answers, and honest about the seven things the sources still disagree on.
Where the numbers come from
Every source, dated — and every place they contradict each other.
Updates
What changed on this site and when, alongside the patches that changed it.
About
Why this site exists, and the specific things it refuses to do.
Contact
Corrections wanted, especially on the three figures nobody has confirmed in-game.
What The Blood of Dawnwalker is
An open-world dark fantasy action RPG from Rebel Wolves, published by Bandai Namco Entertainment, released September 3, 2026 on PC (Steam), PlayStation 5, Xbox Series X|S at $69.99. You play Coen, human through the day and a vampire after dark, trying to reach your family before Brencis finishes draining them. The two halves are close to two different games: witchcraft, a sword and daylight-only haunted sites on one side; claws, Shadowstep and blood-only healing on the other.
Single-player, with no codes, no season pass and no multiplayer. The one paid add-on is Eclipse Edition Content — a compendium, a soundtrack and a comic, and no gameplay. If you are deciding whether your machine will run it, the specs and the known launch issues are on one page.