Prologue route planner
The prologue is the one part of the game you cannot finish. It runs on its own small budget that ends at sundown, and every side quest in it disappears for good the moment it does.

This is the budget that really is tight. There is not enough room for every prologue quest, and the ones you skip are gone for good — so the question is not whether you drop something, it is what.
Main quests, routed inside your 8 segments (locked on)
Side quests (gone when the prologue ends)
What makes the prologue different
- The 30-day clock has not started. It begins at the end of the prologue, when the dying soldier tells you where your family was taken during Smoke and Ashes. Nothing you spend here comes out of the campaign’s roughly 480.
- Anything unfinished at sundown fails. Not pauses — fails. And all 10 prologue side quests are gone once the prologue ends, with one exception: Bandits’ Treasure Map: Laslea Glen can be finished afterwards.
- Running out triggers the point of no return. If your segments run out, Sacred Covenant starts on its own and takes the decision away from you.
- Esme’s life is decided here. During Withering Away you have to brew Anca’s medicine correctly — hot water, three spoonfuls of herbs — before the prologue ends, or she may die at the Blood Mass and be missing from the epilogue. The brewing itself costs a segment, and the Withering Away page walks through every choice.
- Attacking a friendly NPC is catastrophic. Coen gets arrested, and it consumes every remaining segment.
One tested route
One reviewer replayed the prologue for about fifteen hours to work out this order. It is one solution, not an official answer, and it deliberately drops two quests:
- Live Bait
- Dead Drop, then start Withering Away
- Page-Turner (optional)
- Withering Away, part two
- Enter Not, If a Tree Falls in a Forest… and Deep Down
- Blasphemy
- Disturbed
- Like Father, Like Son
It skips Someone Needs a Lesson and On the Run, and saves Into the Den for after the prologue, which works because it stays available once the prologue ends; it is the quest that gets the silver trader in Svartrau to deal with you.
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